AI Insights · Timothy · January 2022
Top 5 High Fantasy Games on iOS in Bolivia Q4 2021
Discover the performance trends of the top 5 high fantasy games on iOS in Bolivia during the fourth quarter of 2021, based on data from Sensor Tower.
The fourth quarter of 2021 showcased intriguing trends for the top high fantasy games on the iOS platform in Bolivia. Here's a closer look at how these games performed in terms of weekly downloads and revenue.
Clash Royale from Supercell saw a notable increase in both downloads and revenue throughout the quarter. Weekly downloads peaked at 1.3K in early November, while revenue surged to around $921 during the same period. The game's weekly downloads remained robust, fluctuating between 429 and 1.2K, with revenue reaching a high of $921 before stabilizing around $700 in late December.
Clash of Clans, also from Supercell, experienced a steady performance. Weekly downloads were relatively stable, ranging from 235 to 337. Revenue showed a similar pattern, with a peak of approximately $494 in late November. The game's revenue saw fluctuations but remained within the $150 to $450 range for most of the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. displayed consistent download numbers, averaging around 250 downloads per week. Revenue varied more significantly, starting at $315 and peaking at $702 in early November. The game managed to maintain a steady stream of revenue, ending the quarter with around $462 in the final week of December.
League of Legends: Wild Rift from Riot Games had a modest but steady performance. Downloads ranged from 87 to 203 weekly, with a noticeable increase in November. Revenue followed a similar trend, starting low at around $37 and reaching a peak of $126 in early December. The game concluded the quarter with revenue around $104.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. maintained a steady download rate, ranging from 84 to 154 weekly. Revenue saw a peak of $325 in early October and remained relatively stable, with fluctuations between $70 and $305 throughout the quarter. The game's revenue ended on a high note with $305 in the final week of December.
For a deeper analysis and more insights into the performance of these apps, visit Sensor Tower.